It is much quicker to change things in script and makes those changes easier to maintain in a controlled environment. The whySo why do we have this, you saw me last week complaining about the performance of it so gotta be a good reason we have it right? Then I will go into the implementation behind it and how we use it both from the game team side and the more foundational library side of it in Jomini which is our shared grand strategy library we use alongside our Clausewitz engine. Today I am going to be talking about the Script System and how it works to let our Content Designers and modding community create their wonderful events and mechanics.įirstly I am going to discuss the reason we even have this system and its soft goals for usage and how we grow it over time. I’m Matthew, a programmer on Crusader Kings 3. Hello everyone and welcome back to Anatomy of a Game.
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